1 00:00:02,130 --> 00:00:03,780 - [Instructor] Now, let's go back and take a more 2 00:00:03,780 --> 00:00:06,243 in-depth look at the facilitator's role. 3 00:00:08,970 --> 00:00:11,700 The facilitator must prepare by becoming familiar 4 00:00:11,700 --> 00:00:14,430 with the scenario and the training objective. 5 00:00:14,430 --> 00:00:16,803 You must also set up the table and props. 6 00:00:19,260 --> 00:00:22,020 The facilitator is responsible for running the scenario 7 00:00:22,020 --> 00:00:24,543 with a specific training objective in mind. 8 00:00:31,350 --> 00:00:33,993 The facilitator should introduce the table rules. 9 00:00:36,540 --> 00:00:38,250 - Good afternoon, guys. 10 00:00:38,250 --> 00:00:39,750 I'm Julian, as you guys know. 11 00:00:39,750 --> 00:00:42,000 I'll be facilitating the sand table this afternoon. 12 00:00:42,000 --> 00:00:43,170 We can go ahead and get started. 13 00:00:43,170 --> 00:00:46,323 I'm gonna start off with some of the table rules. 14 00:00:48,720 --> 00:00:51,390 We're gonna go ahead and use these radios as props. 15 00:00:51,390 --> 00:00:53,400 Go ahead and take one, pass it on, 16 00:00:53,400 --> 00:00:55,470 make sure everybody has a radio. 17 00:00:55,470 --> 00:00:57,810 So, remember the simulation, any communication 18 00:00:57,810 --> 00:01:00,060 that you guys have with each other if you're not 19 00:01:00,060 --> 00:01:01,920 face-to-face, make sure that you're communicating 20 00:01:01,920 --> 00:01:04,590 over the radio like you would on an incident. 21 00:01:04,590 --> 00:01:06,960 If you're face-to-face, if you're on the line together, 22 00:01:06,960 --> 00:01:08,250 or you happen to be in a staging area, 23 00:01:08,250 --> 00:01:10,080 or something like that, go ahead and communicate together, 24 00:01:10,080 --> 00:01:12,210 just like you normally would. 25 00:01:12,210 --> 00:01:15,330 I am the facilitator, so I'm gonna 26 00:01:15,330 --> 00:01:16,650 go ahead and move the pieces. 27 00:01:16,650 --> 00:01:21,120 Nobody put their hands in there and move the pieces for me. 28 00:01:21,120 --> 00:01:23,430 Know that if I move a piece, and you see that, 29 00:01:23,430 --> 00:01:24,780 that's something that you're seeing 30 00:01:24,780 --> 00:01:27,060 on the sand table that you want to take a cue from. 31 00:01:27,060 --> 00:01:29,520 So, if I move the wind, as an example, this is a good 32 00:01:29,520 --> 00:01:32,160 indicator of what the conditions on the ground are. 33 00:01:32,160 --> 00:01:34,560 If you see me move a resource, 34 00:01:34,560 --> 00:01:35,730 that's where they are at that time. 35 00:01:35,730 --> 00:01:38,400 So, don't wait for me to brief you on something's changed. 36 00:01:38,400 --> 00:01:41,010 You're seeing it change, so take those cues. 37 00:01:41,010 --> 00:01:43,440 And as you guys make decisions, 38 00:01:43,440 --> 00:01:45,540 I'll move the pieces on the table for you. 39 00:01:50,520 --> 00:01:52,620 - [Instructor] Be sure to describe the table setup 40 00:01:52,620 --> 00:01:54,243 and piece representations. 41 00:01:55,920 --> 00:01:57,287 - The table is set up. 42 00:01:57,287 --> 00:01:59,010 I know you guys have done these before, 43 00:01:59,010 --> 00:02:01,200 but I'm gonna give you scale first. 44 00:02:01,200 --> 00:02:03,270 I've got the long side of the table here. 45 00:02:03,270 --> 00:02:04,593 It is two miles long. 46 00:02:05,760 --> 00:02:09,540 About a mile long on the short end here. 47 00:02:09,540 --> 00:02:12,090 I've got indicators of north, south, east and west. 48 00:02:12,090 --> 00:02:13,790 So, the top of the table is north. 49 00:02:15,510 --> 00:02:17,490 I've got different colors of yarn to represent 50 00:02:17,490 --> 00:02:20,310 different things laid out on the table, as well. 51 00:02:20,310 --> 00:02:22,530 I've used black yarn here to represent 52 00:02:22,530 --> 00:02:25,710 a good, paved two-lane highway, 53 00:02:25,710 --> 00:02:29,520 I've got brown yarn here that represents a dozer line, 54 00:02:29,520 --> 00:02:32,340 and I've got toys here to represent 55 00:02:32,340 --> 00:02:33,660 different pieces of equipment. 56 00:02:33,660 --> 00:02:36,690 So, they represent what they are in real life, 57 00:02:36,690 --> 00:02:39,660 like that engine here represents BLM type-four engine, 58 00:02:39,660 --> 00:02:41,950 crew halls for type-one crew halls 59 00:02:45,330 --> 00:02:46,920 - [Instructor] Always paint a picture, 60 00:02:46,920 --> 00:02:49,653 that is, tell the story for your role players. 61 00:02:51,930 --> 00:02:53,280 - I'm gonna go ahead and start 62 00:02:53,280 --> 00:02:54,880 painting a picture for you guys. 63 00:02:55,770 --> 00:02:57,970 All right, so you're in northern New Mexico. 64 00:03:01,350 --> 00:03:03,700 You are a division supervisor 65 00:03:05,070 --> 00:03:09,213 assigned to Division Bravo on the Zia Fire. 66 00:03:11,940 --> 00:03:13,440 And I do have some things written up here, 67 00:03:13,440 --> 00:03:16,050 so you guys have that for your reference. 68 00:03:16,050 --> 00:03:17,493 It's June 17th. 69 00:03:18,690 --> 00:03:22,200 The weather, you see right there, is predicted for the day. 70 00:03:22,200 --> 00:03:24,090 92 degrees is the high. 71 00:03:24,090 --> 00:03:26,790 South winds, five to 10 in the morning, 72 00:03:26,790 --> 00:03:28,800 and then switching to the southwest. 73 00:03:28,800 --> 00:03:30,540 This is an emerging type-two incident, 74 00:03:30,540 --> 00:03:33,000 but the type two team has not taken over yet. 75 00:03:33,000 --> 00:03:36,120 So, you're still working for an IC3 organization. 76 00:03:36,120 --> 00:03:38,400 Their intent is for you to take over Division Bravo 77 00:03:38,400 --> 00:03:41,790 and continue a burnout and basically 78 00:03:41,790 --> 00:03:45,150 tie up this corner of the fire that's still active. 79 00:03:45,150 --> 00:03:46,533 Resources assigned to you. 80 00:03:47,640 --> 00:03:52,293 You have a type-four engine, it's a BLM engine, 81 00:03:53,550 --> 00:03:55,323 and your designator is engine two. 82 00:04:00,150 --> 00:04:02,150 - [Instructor] Allow time for questions. 83 00:04:03,254 --> 00:04:05,910 - You guys have any other questions? 84 00:04:05,910 --> 00:04:08,850 - Do we know if there's an existing Division Bravo? 85 00:04:08,850 --> 00:04:10,950 - You don't know that yet. 86 00:04:10,950 --> 00:04:14,083 - 0700, fire behaviors, what's the fire behavior doing? 87 00:04:14,083 --> 00:04:16,650 - It's just backing into the wind and backing down slow. 88 00:04:16,650 --> 00:04:17,940 - Okay. 89 00:04:17,940 --> 00:04:19,593 - Previous day's fire behavior? 90 00:04:20,760 --> 00:04:22,680 - They had a big fire event. 91 00:04:22,680 --> 00:04:24,690 They had winds come up and the fire went about 92 00:04:24,690 --> 00:04:27,180 a thousand acres in an operational period. 93 00:04:27,180 --> 00:04:28,013 - Okay. 94 00:04:30,540 --> 00:04:32,580 - [Instructor] Always assign rolls last, 95 00:04:32,580 --> 00:04:34,803 and leave the hot seat at a decision point. 96 00:04:35,970 --> 00:04:40,660 - You arrive on the line, and you need to 97 00:04:42,720 --> 00:04:45,690 get as much information as you can and brief your resources. 98 00:04:45,690 --> 00:04:47,240 - I understand. - That's good. 99 00:04:49,320 --> 00:04:50,163 - Crew Two. 100 00:04:52,831 --> 00:04:55,050 (pieces rattling) 101 00:04:55,050 --> 00:04:57,100 You're up on the line doing this burnout. 102 00:05:03,030 --> 00:05:03,900 Dozer One. 103 00:05:03,900 --> 00:05:04,733 - Dozer One. 104 00:05:05,670 --> 00:05:07,050 - You're up on the hill. 105 00:05:07,050 --> 00:05:07,883 - Okay. 106 00:05:09,660 --> 00:05:13,140 - Engine Two, you're the BLM engine down here, 107 00:05:13,140 --> 00:05:14,916 with division. - Okay, all right. 108 00:05:14,916 --> 00:05:16,213 - And Division Bravo. 109 00:05:16,213 --> 00:05:17,046 - All right. 110 00:05:17,046 --> 00:05:19,830 - Have fun with that, welcome to the show. 111 00:05:19,830 --> 00:05:20,663 - I'm ready. 112 00:05:23,610 --> 00:05:27,450 - So, you show up on the line, and you see crew carriers 113 00:05:27,450 --> 00:05:29,850 with the hotshot crew gathering up on the back. 114 00:05:29,850 --> 00:05:34,380 The BLM engine sitting here at the bottom of the handline, 115 00:05:34,380 --> 00:05:36,563 and you can see the burnout coming down the hill. 116 00:05:38,490 --> 00:05:39,640 - [Instructor] Game on. 117 00:05:41,460 --> 00:05:43,173 - Crew Two, Division Bravo. 118 00:05:45,120 --> 00:05:47,760 - Division Bravo, Crew Two, go ahead. 119 00:05:47,760 --> 00:05:49,770 - Hey, good morning. 120 00:05:49,770 --> 00:05:51,600 I'm gonna be your division out here today. 121 00:05:51,600 --> 00:05:54,870 Just trying to find out, I've got another shot crew 122 00:05:54,870 --> 00:05:57,060 here with me, I've also got an engine. 123 00:05:57,060 --> 00:05:59,490 What kind of needs do you have up there? 124 00:05:59,490 --> 00:06:00,900 - Yeah, we've been burning all night. 125 00:06:00,900 --> 00:06:02,910 I would say that they should bring 126 00:06:02,910 --> 00:06:05,310 some torches and fuel, mostly. 127 00:06:05,310 --> 00:06:07,020 That's about what we're gonna need 128 00:06:07,020 --> 00:06:09,070 to tie off this section of the line here. 129 00:06:11,040 --> 00:06:12,720 - [Instructor] Here are some specific techniques 130 00:06:12,720 --> 00:06:14,523 that facilitators can utilize. 131 00:06:16,740 --> 00:06:19,590 A time tag can be used to compress time, 132 00:06:19,590 --> 00:06:22,410 to show results of decisions made by role players, 133 00:06:22,410 --> 00:06:25,143 or to create new decision points in the scenario. 134 00:06:25,980 --> 00:06:27,393 - Okay, time tag. 135 00:06:28,740 --> 00:06:32,490 The BLM engine did go ahead and scout this area, 136 00:06:32,490 --> 00:06:35,490 scouted the houses and saw that they're old. 137 00:06:35,490 --> 00:06:37,733 They're just old shacks, nobody lives in them. 138 00:06:38,730 --> 00:06:39,810 But they went ahead and move the engine 139 00:06:39,810 --> 00:06:41,340 back in here, and they're basically 140 00:06:41,340 --> 00:06:44,100 sitting there doing structure protection. 141 00:06:44,100 --> 00:06:46,200 The hotshot crew is moving up the hill. 142 00:06:46,200 --> 00:06:50,160 It's now 1000 hours, and the wind is picking up, 143 00:06:50,160 --> 00:06:53,550 and it's also kind of switching to southwest, 144 00:06:53,550 --> 00:06:56,013 still mostly south, but switching to southwest. 145 00:06:56,850 --> 00:07:00,990 You still do not have the forest service engine. 146 00:07:00,990 --> 00:07:02,040 - Okay. 147 00:07:02,040 --> 00:07:04,620 Are we still waiting on a fuel for the dozer? 148 00:07:04,620 --> 00:07:05,820 - Did you order fuel for the dozer? 149 00:07:05,820 --> 00:07:06,743 - I haven't ordered it. 150 00:07:06,743 --> 00:07:07,812 - Okay, game on. 151 00:07:07,812 --> 00:07:08,760 - Okay. 152 00:07:08,760 --> 00:07:11,493 Zia Fire Command, Division Bravo. 153 00:07:14,130 --> 00:07:16,050 - [Instructor] Sometimes, a pre-planned input 154 00:07:16,050 --> 00:07:19,533 is best delivered to a role player using a handwritten note. 155 00:07:21,870 --> 00:07:25,110 A tactical timeout can be used to clarify an issue, 156 00:07:25,110 --> 00:07:28,440 answer questions, or switch role players. 157 00:07:28,440 --> 00:07:30,003 - Okay, tactical timeout. 158 00:07:31,583 --> 00:07:33,210 I'm gonna do a couple things here. 159 00:07:33,210 --> 00:07:35,103 Go ahead and update the scenario. 160 00:07:37,560 --> 00:07:40,740 The hotshot crew, type-one crew, Crew One, 161 00:07:40,740 --> 00:07:43,320 went ahead and sent a dozer boss up to this dozer. 162 00:07:43,320 --> 00:07:45,843 Fire's continuing to pro progress down slope. 163 00:07:47,760 --> 00:07:51,003 Still no communication with the forest service engine. 164 00:07:52,194 --> 00:07:54,780 The BLM engine went ahead and moved back 165 00:07:54,780 --> 00:07:56,480 and is pumping the hose to support 166 00:07:57,559 --> 00:08:01,230 the hotshot crews burning out down the line, here. 167 00:08:01,230 --> 00:08:04,113 Division Bravo, why don't you switch with Travis now? 168 00:08:05,700 --> 00:08:06,533 Yeah, you. 169 00:08:12,060 --> 00:08:12,893 So, it's noon. 170 00:08:13,740 --> 00:08:17,910 Your southwest winds are solid southwest winds now, 171 00:08:17,910 --> 00:08:20,100 and they are 20 miles an hour. 172 00:08:20,100 --> 00:08:22,500 - [Instructor] As the facilitator, you need to stay on top 173 00:08:22,500 --> 00:08:24,273 of moving the pieces on the table. 174 00:08:25,440 --> 00:08:27,060 - Understand, could you go ahead 175 00:08:27,060 --> 00:08:28,860 and head down the highway to the east, 176 00:08:28,860 --> 00:08:31,140 and you'll see where we're gaggled up down here. 177 00:08:31,140 --> 00:08:32,580 There's a BLM type-four parked, 178 00:08:32,580 --> 00:08:34,440 and you can tie in with me there. 179 00:08:34,440 --> 00:08:36,780 - That's affirmative, we'll hit that way. 180 00:08:36,780 --> 00:08:39,080 - [Travis] Thanks, Engine Two, Division Bravo. 181 00:08:40,560 --> 00:08:42,210 - [Man] Division Bravo, Engine Two, go ahead. 182 00:08:42,210 --> 00:08:43,890 - [Travis] Hey, can we get some hose packs 183 00:08:43,890 --> 00:08:47,613 starting to hump up the hill towards Crew One? 184 00:08:49,020 --> 00:08:51,180 - [Instructor] Often, a Murphy's Law input is used 185 00:08:51,180 --> 00:08:54,270 to provide additional decision making opportunities. 186 00:08:54,270 --> 00:08:56,910 These unexpected events should be realistic, 187 00:08:56,910 --> 00:08:58,920 and facilitators should have several of them 188 00:08:58,920 --> 00:09:01,560 in mind or pre-scripted in order to raise 189 00:09:01,560 --> 00:09:03,633 the tempo of the game, if necessary.